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The Amber Throne Free Download [portable Edition]

  • pricidfeichambirdt
  • Sep 4, 2019
  • 10 min read




















































About This Game After awakening from her coffin, Arra recalls little but the last words spoken by her father, “Destroy the Amber Throne.” Looking into the sky, she finds what was once his magnificent castle is now floating in the sky, far above the world below. Arra must find a way to reach the castle before others catch wind of it, lest the powerful Amber Throne fall into the wrong hands. Amber Throne is a traditional JRPG-styled game that focuses on turn-based battling and some light exploration. The game features a large cast of unique monsters that change stances depending on actions taken during combat, and a party with mostly mixed hybrid roles to deal with them. Learning monster behavior and how your skills affect them is essential to reaching victory. Fully painted world with diverse settings and unique characters. Many monsters with multiple stances and behaviors to master. Five party members each with their own skills and advantages. Crafting for the game's best equipment and items. 12-15 hour-long story with optional content and exploration.The game is a bit more atmospheric and ambient than most JRPG-styled games, with emphasis on theme and mood, hopefully making it feel a bit different to experience!ControlsShift to RunArrow Keys to MoveZ / Enter to ConfirmX / Esc For Main Menu Or CancelF5 For FullscreenD+hold For Skipping Dialogue 7aa9394dea Title: The Amber ThroneGenre: Adventure, Casual, Indie, RPGDeveloper:Joshua MissilePublisher:Joshua MissileRelease Date: 6 Jul, 2015 The Amber Throne Free Download [portable Edition] The Amber throne takes place in a mostly drying desert land. The Red kingdom, the kingdom of the humans seek the titular throne. They are not alone in this pursuit, the Sehr empire made up of lizard people is also in the running. The last one in this contest is our playable character Arra the daughter of the last knowamber god , tasked by her father to destroy the throne.The game\u2019s theme centers on the weakness of the heart, to always seek the most easy and comfortable even to the point that it will hurt ourselves. This is showcased in the use of racism, over obsession of a pursuit or in holding on to stagnant views or ideas. As such the game has a somber or melancholy tone to it.As for the members of your party, other than talking about the plot points, do not have an active role in game. In some cases they are interchangeable as they repeat the dialogue.. That was disappointing since you don\u2019t see much of them other than that. The supporting characters are mostly there for the sake of plot progression and in some cases world building. The minor characters, other than a few eccentric shop keeps are not much to behold. All of the game\u2019s antagonists in one form or a another embodies the theme of the game than any other character in the game.Despite the main cast not being at the forefront, the interesting setting and the story and ideas that take place in it make up for that. In turns of looks, there is not much to say and that is said in a good way. What you see in the steam screenshots is what you get in the entire game: hand drawn beauty.The amount of detail especially in the non-in game cutscenes just takes your breath away.The character animation might have anywhere from one to five frames of animation, which give them a point and click charm. Environmental animation are seen a handful of times, otherwise the game is just a beautiful painted picture. Only down side to the amination is during battle, the party members do have animation for all their actions during battle but, foes will only get stance changes with a few bosses getting non-in game cutscenes for their attacks. It should be noted this reviewer is not a student of animation so take what is said here with a grain of salt.Due to only having a few rpgmaker games under my belt I can\u2019t say for sure what sound is only to this game and what is shared along with all rpgmaker games. In this reviewer\u2019s time in the game, the sounds did not break the immersion.When you start up the game, the gorgeous art greets you with a non-in game cutscenes. Along with that is the equally wonderful music. This is the type of music that is heard more often in good standard jrpgs. Along with the visuals, this haunted melody invites you to open and relax your heart for an experience that won\u2019t be forgotten anytime soon. Jasmine Cooper is a gem of a composer; let us hope we will hear more from them in the future. Goldwood Forest and Goldwood Forest Engaged are great highlights.It is fair to say the game\u2019s presentation being one of it\u2019s strongest parts.The game was made with the keyboard control in mind and since the title screen has a button to show what the controls are for the keyboard, this part of the review shall put more time to talking about controls for the use of a controller, particularly for the 360 controller since this was use in the review. The B button is used for menu and cancelling, the X button is to confirm an action or to pick and talk to someone\/interact, for the last button the A button just has to be hold down to run and finally the upper right control stick is to move. There is no way to change the output. It should be advised to put the controller in the the PC before starting up the game. While it is possible to use the keyboard in the middle of the game with a controller in, the other way is not while the game is running.The world map is small and will get even smaller if a certain side quest is done. However the game will use this to it\u2019s advantage by occasionally changing the map. Other than something that is between the player and the next plot point, the world map holds small places for side quests, world building and some items.Towns while visually distinct just hold the usual set of items, weapons, armors and inns. Sometimes they have items and other kinds of shops you can find there, but that is about it. While you can talk to the people in the towns and there are some you can give items to, the only place that can be entered are for plot and the above mentioned standard buying stuff.Dungeons are just a chance to take in more of the art with just more battles. The most that happens was to go one way or the other to fight a mini boss to progress. The last dungeon being the one to be somewhat different. Battles, like many things in the game, felt like they are just there to serve the art and the story. It may not be as simple as press A to win, but the player can be left with wanting more. Here is how the battles work. There are six types of attack: slash, pierce,blunt, blast and the only two elements, fire and lightning. Some party members have the exclusive ownership of ether fire or lightning. Party members also have an attack type as a default attack.They can get other attack types in the form of skill which can be unlock by leveling up and getting skill points. You damage your foes with their weaknesses in two ways, standard and stance. Standard is well standard weakness the enemy have in general while stance damage will happen when a target is in a certain stance. Upon doing so will result in the opponent changing to a stance that will do more damage to the party, but will leave them in a more vulnerable state. This may not always occur and other types of non-weaknesses attacks may be needed in order to get that stance change. In battle the turn order can be seen. The most utility this seem to have is trying to figure out when one of the three party members would attack.Over the course of two playthroughs, it was possible to get by using powerful non-weakness attacks. The above mentioned battle system, gives this game another thing to stand out from other rpgs, just not enough to call it one of the game\u2019s strengths. Other games such as Skybore or Chrono Trigger can give players a better time with their battles.Some last minute nit picks and things that could not fit anywhere else: keeping your party's equipment up to date was little pace slowing in an otherwise good paced game. This was very apparent near the end game. Crafting while nice to have as a option, could not as used as much as I like due to the scarcity of needed items to use. While there was nothing that made it to the point of exploit or sequence break there were times I could go to parts of places that should not be possible and sometimes Arra can move a bit before a game cutscene can kick in. There were two major bugs that put the game to a standstill. One occured at the end of sunken city. After the boss battle and the cutscene that follow when I open the menu the screen behind it want black and stayed that way after the menu close. This happen two times in both playthroughs. The second one happen in the middle of a boss battle that takes place before heading to the final dungeon. During that battle the game crashed. The more minor bugs was when I tried to go to the title screen the game just crashed.This did not happen all the time but, it happen often enough that I stop counting after the eighth time.There are some nooks and crannies that are yet to be uncovered so if you are looking for a heartfelt experience rather than a challenge to overcome with a interesting story that takes place in a thought out world then this game is a good game to get.. It's so beautiful... ;_;. The hand painted artwork used in the backgrounds and cutscenes was beautiful and a nice change from other RPGs.Gameplay was okay. Pretty typical turn-based JRPG. Liked that there weren't the traditional MP/Mana points to deal with. Some battles (especially the more difficult ones) definitely require some amount of strategy. You will encounter some boss battles that may take a couple tries. Pacing for character ability growth was pretty okay except for when you got a new party member. It would take a lot of grinding to try and bring them up to speed with the rest of the party/enemy difficulty.Story was interesting. Provided some mystery throughout the game. That being said, I left the game feeling a little confused about a couple of things. Possible that I just missed some key points in the game's lore during some of the exposition. Found myself un-engaged from the story at times, though again that may have just been because I missed some of the story nuance.If you want a 15-20 hour JRPG with beautiful artwork and pretty typical gameplay, then this would be a good option.. It's a JRPG. You probably know what to expect from that, particularly if you troll steam for rpgmaker games periodically like I do. And when you do, you sometimes find a gem like this one.Gorgeous Art and Sound Design is the first thing that stands out here- Amber Throne is a beautiful game. Every enviroment I've encountered is distinct and interesting, every enemy and character apart of a consistent and appealing style, and no music track has outstayed its welcome.To support that, we have a turn-based combat system that's very strong and interesting. Not great about giving you clear instructions to figure out what you need to do, but not overly obtuse, and full of fun ideas. Even the times I've died have felt more like I wanted to take another crack at it than like the game wasn't fair. No Grinding either, which a lot of games like this on steam have been leaning towards lately. Fight the enemies that show up, and you'll be all set, though there is the option to grind if you have to.Story thus far is a bit vague on a lot of seemingly-important hard details, like who your player character actually is, but does a good job engaging you with what's immediately happening, and making those events work really well. And I've gotten enough of a trickle of information that this seems to be a low burn, not information we're flat-out never going to recieve, which is all well and good. It works well, it's definitely got a direction and themes and interesting places to explore, and I'm very much looking forward to seeing where it leads.I've also never seen an rpg that made me yell at NPCs to join my party and then have them do precisely not that (at least for awhile) as much as this game does. I'm not sure if that's a compliment or not, but it's certainly a sign of engagement with the characters.Would happily recommend to anyone who plays JRPGs like this, it's one of the good ones on steam.. First, it can not be understated how beautiful this game is. I adored the watercolor inspired landscapes. The story kept me invovled and had a fairytale quality to it. Each character was uniue. The images and storytelling were enough to forget that the games is an RPG Maker game. There are glitches that occur that will remind you as well as some of the battle mechanics. This did not detract from my overall expereince. My only issues with the game were the map and walking speed. First, the map was just an over view of the entire world. I perfer a map that gives more detail or is helpful when exploring. This map did nothing for me. When exploring you will also find ancient statues that will respawn enemies each time you enter that area. I chose not to activate the statues and I was still able to level-up enough to beat the final section. Now for the walking speed. Yes, you can change the walk from a slow turtle pace to an elderly person with a walker pace. I felt much of the game was me walking slowly. The game is beautiful but I still like to move at a decent pace when trying to backtrack etc.I found this to be a great mix of story and artwork. I doubt it will be a game I replay again but it was worth playing. Thanks.. I bought this and Child of Light around the same time (this was awhile ago), and never even bothered picking this up with how sleepy the first made me...but this game blew me away!*PROS*- Lots of secret areas/exploration- Interesting stance-dependant battle system- Amazing art style/direction (everything is cohesive and just meshes together perfectly)- A well-balanced skill system- Great story/lore*CONS*- There were times when I wasn't quite sure where to go - but this game rewards exploration (so it turned out OK)!- Once you accumulate your fourth and fifth party members leveling their skills can be a little bit of a pain.Seriously, with all of the effort the developer must have put into this - just get it!

 
 
 

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